//GUARD 3 BROADSCASTS -Stephen Russell

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//AI SPEECH//
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//SLEEPING
schema necro2_a0sn
archetype AI_NONE
volume -500
mono_loop 2000 3000
necro2_a0sn1 necro2_a0sn2
schema_voice vnecro2 1 sleeping


//AT ALERT 0
schema necro2_a0
archetype AI_NONE
volume -500
mono_loop 7500 15000
necro2_a0__1 necro2_a0__2 necro2_a0__3 necro2_a0__4 necro2_a0__5
necro2_a0co1 necro2_a0co2 necro2_a0co3
schema_voice vnecro2 3 atlevelzero


//TO ALERT 1
schema necro2_a1
archetype AI_NONE
necro2_a1__1 necro2_a1__2  
schema_voice vnecro2 1 tolevelone 
schema_voice vnecro2 3 tolevelone (NearbyFriends 0 20) 

//		+sighted
schema necro2_a1v
archetype AI_NONE
necro2_a1v_1 necro2_a1v_2
schema_voice vnecro2 1 tolevelone (Sense Sight)
schema_voice vnecro2 5 tolevelone (Sense Sight) (NearbyFriends 0 20)

//		+heard
schema necro2_a1h
archetype AI_NONE
necro2_a1h_1 necro2_a1h_2
schema_voice vnecro2 2 tolevelone (Sense Sound)
schema_voice vnecro2 9 tolevelone (Sense Sound) (NearbyFriends 0 20)


//AT ALERT 1, 2, 3
//schema necro2_at1
//archetype AI_NONE
//volume -500
//delay 5000
//mono_loop 7500 25000
//necro2_a0co1 necro2_a0co2 necro2_a0co3
//schema_voice vnecro2 1 atlevelone
//schema_voice vnecro2 1 atleveltwo
//schema_voice vnecro2 1 atlevelthree
  

//BACK TO ALERT 0
schema necro2_bak
archetype AI_NONE
necro2_bak_1 necro2_bak_2
schema_voice vnecro2 1 backtozero  


//TO ALERT 2
schema necro2_a2
archetype AI_MINOR
necro2_a2__1 necro2_a2__2 necro2_a2__3
schema_voice vnecro2 1 toleveltwo  
schema_voice vnecro2 2 toleveltwo (Sense Sight)  
schema_voice vnecro2 5 toleveltwo (Sense Sound)
schema_voice vnecro2 1 comhitamb
schema_voice vnecro2 2 comhitamb (NearbyFriends 0 20)


//AT ALERT 2 + Investigating, Also AT ALERT 3 THIEVE's ONLY
schema necro2_at2
archetype AI_MINOR
delay 6000
mono_loop 10000 20000
no_repeat
necro2_a2__1 necro2_a2__2 necro2_a2__3
schema_voice vnecro2 99 atleveltwo (Investigate True)


//TO ALERT 3
schema necro2_a3
archetype AI_MAJOR
necro2_a3__1 necro2_a3__2 necro2_a3__3
schema_voice vnecro2 1 tolevelthree 


//AT ALERT 3
schema necro2_at3
archetype AI_MINOR
delay 6000
mono_loop 10000 20000
no_repeat
necro2_a3__1 necro2_a3__2 necro2_a3__3
schema_voice vnecro2 99 atlevelthree (Investigate True)


//SPOTTED THE PLAYER -All except THIEVE's
schema necro2_a3s
archetype AI_MORE_MAJOR
necro2_a3__1 necro2_a3__2 necro2_a3__3
schema_voice vnecro2 1 spotplayer





//		 +carrying a body
schema necro2_a3b
archetype AI_MORE_MAJOR
necro2_a3__1 necro2_a3__2 necro2_a3__3
schema_voice vnecro2 9 spotplayer (CarryBody True)

//		+w/co -All except THIEVE's
schema necro2_telr
archetype AI_COMBAT
necro2_a3__1 necro2_a3__2 necro2_a3__3
schema_voice vnecro2 3 spotplayer (NearbyFriends 0 20)
schema_voice vnecro2 5 spotplayer (NearbyFriends 0 20) (Reacquire true)


//LOST CONTACT W/PLAYER -All except THIEVE's
schema necro2_los
archetype AI_NONE
necro2_a2__1 necro2_a2__2 necro2_a2__3
schema_voice vnecro2 1 lostcontact


//REACT 1ST WARNING
//schema necro2_warn1
//archetype AI_NONE
//necro2_a3__2
//schema_voice vnecro2 1 reactwarn

//REACT 2ND WARNING
//schema necro2_warn2
//archetype AI_MINOR
//necro2_a2__1
//schema_voice vnecro2 1 reactwarn2

//REACT ATTACK AFTER FINAL WARNING
//schema necro2_warnf
//archetype AI_MORE_MAJOR
//necro2_a3__3
//schema_voice vnecro2 9 reactcharge (Reiterate 9 9)


//REACT CHARGE +alone
//schema necro2_chga
//archetype AI_MORE_MAJOR
//necro2_atw_2 
//schema_voice vnecro2 1 reactcharge
//schema_voice vnecro2 9 reactcharge (NearbyFriends 0 20)


//REACT TAUNT WHILE FIRING THE BOW
//schema necro2_bow
//archetype AI_MORE_MAJOR
//no_repeat
//necro2_atb_1 necro2_atb_3 necro2_atb_2
//schema_voice vnecro2 1 reactshoot 


//REACT RUN AWAY
schema necro2_runa
archetype AI_MAJOR
necro2_run_1
schema_voice vnecro2 1 reactrun 


//FRUSTRATION
schema necro2_frust
archetype AI_MAJOR
necro2_bkd_1
schema_voice vnecro2 1 outofreach



//FOUND BODY -All except THIEVE's
schema necro2_bod
archetype AI_MORE_MAJOR
necro2_a3b_1
schema_voice vnecro2 1 foundbody

//NOTICED A TORCH BEING DOUSED
schema necro2_torch
archetype AI_MINOR
delay 1000
necro2_a1__1 necro2_a1__2  
schema_voice vnecro2 1 noticetorch
schema_voice vnecro2 1 foundmissing


//FOUND A SMALL ANOMALY
schema necro2_sma
archetype AI_MINOR
necro2_a1__1 necro2_a1__2  
schema_voice vnecro2 1 foundsmall  

//FOUND A LARGE ANOMALY
schema necro2_lar
archetype AI_MAJOR
necro2_a2__1 necro2_a2__2 necro2_a2__3
schema_voice vnecro2 1 foundlarge
schema_voice vnecro2 1 foundbreach




//RECENTLY FOUND MISC ANAMOLY +w/co -All except THIEVE's
schema necro2_roth
archetype AI_INFORM
necro2_a2__1 necro2_a2__2 necro2_a2__3
schema_voice vnecro2 1 recentother
schema_voice vnecro2 1 recentmissing
schema_voice vnecro2 1 recentbody 
schema_voice vnecro2 1 recentintruder

//COMBAT

//ATTACKING +not losing
schema necro2_atn
archetype AI_COMBAT
necro2_atb_1 freq 1
necro2_atb_2 freq 1
necro2_atb_3 freq 1
schema_voice vnecro2 1 comattack (ComBal Winning Even)

//		+winning
schema necro2_atnw
archetype AI_COMBAT
necro2_atw_2 necro2_atw_3
schema_voice vnecro2 3 comattack (ComBal Winning)
schema_voice vnecro2 5 reactalarm (NearbyFriends 0 20)
schema_voice vnecro2 1 reactalarm
schema_voice vnecro2 4 comattack (ComBal Winning) (NearbyFriends 0 20)

//		+losing
schema necro2_atl
archetype AI_COMBAT
necro2_atl_1 necro2_atl_2
schema_voice vnecro2 3 comattack (ComBal Losing)


//SUCCESSFULLY HIT THE PLAYER +not losing
schema necro2_hit
archetype AI_COMBAT
necro2_atw_2 necro2_atw_3
schema_voice vnecro2 1 comsucchit (ComBal Winning Even)
schema_voice vnecro2 5 comsucchit (ComBal Winning Even) (NearbyFriends 0 20)



//SUCCESSFULLY BLOCKED THE PLAYER +not losing
schema necro2_blk
archetype AI_COMBAT
necro2_atw_2 necro2_atw_3
schema_voice vnecro2 1 comsuccblock (ComBal Winning Even)
schema_voice vnecro2 5 comsuccblock (ComBal Winning Even) (NearbyFriends 0 20)
schema_voice vnecro2 1 comblocked (ComBal Winning Even)
schema_voice vnecro2 5 comblocked (ComBal Winning Even) (NearbyFriends 0 20)
schema_voice vnecro2 1 comdetblock (ComBal Winning Even)
schema_voice vnecro2 5 comdetblock (ComBal Winning Even) (NearbyFriends 0 20)

//HIT BY THE PLAYER W/HI HIT PTS 
schema necro2_hhi
archetype AI_MAJOR
necro2_hhi_1 necro2_hhi_2
schema_voice vnecro2 1 comhithigh

//HIT BY THE PLAYER W/LO PTS 
schema necro2_hlo
archetype AI_MORE_MAJOR
necro2_hlo_1 necro2_hlo_2
schema_voice vnecro2 1 comhitlow
schema_voice vnecro2 9 comhitlow (NearbyFriends 0 20)

//HIT BY THE PLAYER NO DAMAGE
schema necro2_hnd
archetype AI_MAJOR
necro2_atw_2 necro2_atw_3
schema_voice vnecro2 1 comhitnodam


//DEATH BY COMBAT -LOUD
schema necro2_diec
archetype AI_COMBAT
necro2_diec1 necro2_diec2
schema_voice vnecro2 1 comdieloud

//DEATH (or knocked out)BY AMBUSH -MORE MUFFLED
schema necro2_diea
archetype AI_MINOR
volume -1000
necro2_diea1 necro2_diea2
schema_voice vnecro2 1 comdiesoft


