//GUARD 3 BROADSCASTS -Stephen Russell

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//AI SPEECH//
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//SLEEPING
schema nb1a0sn
archetype AI_NONE
volume -500
mono_loop 2000 3000
nb1a0sn1 nb1a0sn2
schema_voice vbarlowe 1 sleeping


//AT ALERT 0
schema nb1a0
archetype AI_NONE
volume -500
mono_loop 7500 15000
nb1a0__1 nb1a0__2 nb1a0__3 nb1a0__4 nb1a0__5
nb1a0co1 nb1a0co2 nb1a0co3
schema_voice vbarlowe 3 atlevelzero


//TO ALERT 1
schema nb1a1
archetype AI_NONE
nb1a1__1 nb1a1__2  
schema_voice vbarlowe 1 tolevelone 
schema_voice vbarlowe 3 tolevelone (NearbyFriends 0 20) 

//		+sighted
schema nb1a1v
archetype AI_NONE
nb1a1v_1 nb1a1v_2
schema_voice vbarlowe 1 tolevelone (Sense Sight)
schema_voice vbarlowe 5 tolevelone (Sense Sight) (NearbyFriends 0 20)

//		+heard
schema nb1a1h
archetype AI_NONE
nb1a1h_1 nb1a1h_2
schema_voice vbarlowe 2 tolevelone (Sense Sound)
schema_voice vbarlowe 9 tolevelone (Sense Sound) (NearbyFriends 0 20)


//AT ALERT 1, 2, 3
//schema nb1at1
//archetype AI_NONE
//volume -500
//delay 5000
//mono_loop 7500 25000
//nb1a0co1 nb1a0co2 nb1a0co3
//schema_voice vbarlowe 1 atlevelone
//schema_voice vbarlowe 1 atleveltwo
//schema_voice vbarlowe 1 atlevelthree
  

//BACK TO ALERT 0
schema nb1bak
archetype AI_NONE
nb1bak_1 nb1bak_2
schema_voice vbarlowe 1 backtozero  


//TO ALERT 2
schema nb1a2
archetype AI_MINOR
nb1a2__1 nb1a2__2 nb1a2__3
schema_voice vbarlowe 1 toleveltwo  
schema_voice vbarlowe 2 toleveltwo (Sense Sight)  
schema_voice vbarlowe 5 toleveltwo (Sense Sound)
schema_voice vbarlowe 1 comhitamb
schema_voice vbarlowe 2 comhitamb (NearbyFriends 0 20)


//AT ALERT 2 + Investigating, Also AT ALERT 3 THIEVE's ONLY
schema nb1at2
archetype AI_MINOR
delay 6000
mono_loop 10000 20000
no_repeat
nb1a2__1 nb1a2__2 nb1a2__3
schema_voice vbarlowe 99 atleveltwo (Investigate True)


//TO ALERT 3
schema nb1a3
archetype AI_MAJOR
nb1a3__1 nb1a3__2 
schema_voice vbarlowe 1 tolevelthree 


//AT ALERT 3
schema nb1at3
archetype AI_MINOR
delay 6000
mono_loop 10000 20000
no_repeat
nb1a3__1 nb1a3__2 
schema_voice vbarlowe 99 atlevelthree (Investigate True)


//SPOTTED THE PLAYER -All except THIEVE's
schema nb1a3s
archetype AI_MORE_MAJOR
nb1a3__1 nb1a3__2 
schema_voice vbarlowe 1 spotplayer





//		 +carrying a body
schema nb1a3b
archetype AI_MORE_MAJOR
nb1a3__1 nb1a3__2
schema_voice vbarlowe 9 spotplayer (CarryBody True)

//		+w/co -All except THIEVE's
schema nb1telr
archetype AI_COMBAT
nb1a3__1 nb1a3__2 
schema_voice vbarlowe 3 spotplayer (NearbyFriends 0 20)
schema_voice vbarlowe 5 spotplayer (NearbyFriends 0 20) (Reacquire true)


//LOST CONTACT W/PLAYER -All except THIEVE's
schema nb1los
archetype AI_NONE
nb1a2__1 nb1a2__2 nb1a2__3
schema_voice vbarlowe 1 lostcontact


//REACT 1ST WARNING
//schema nb1warn1
//archetype AI_NONE
//nb1a3__2
//schema_voice vbarlowe 1 reactwarn

//REACT 2ND WARNING
//schema nb1warn2
//archetype AI_MINOR
//nb1a2__1
//schema_voice vbarlowe 1 reactwarn2

//REACT ATTACK AFTER FINAL WARNING
//schema nb1warnf
//archetype AI_MORE_MAJOR
//nb1a3__3
//schema_voice vbarlowe 9 reactcharge (Reiterate 9 9)


//REACT CHARGE +alone
//schema nb1chga
//archetype AI_MORE_MAJOR
//nb1atw_2 
//schema_voice vbarlowe 1 reactcharge
//schema_voice vbarlowe 9 reactcharge (NearbyFriends 0 20)


//REACT TAUNT WHILE FIRING THE BOW
//schema nb1bow
//archetype AI_MORE_MAJOR
//no_repeat
//nb1atw_1 Silenc1S Silenc3S
//schema_voice vbarlowe 1 reactshoot 


//REACT RUN AWAY
schema nb1runa
archetype AI_MAJOR
nb1runa1 nb1a3__3
schema_voice vbarlowe 1 reactrun 


//FRUSTRATION
schema nb1frust
archetype AI_MAJOR
nb1bkd_1
schema_voice vbarlowe 1 outofreach



//FOUND BODY -All except THIEVE's
schema nb1bod
archetype AI_MORE_MAJOR
nb1a3b_1
schema_voice vbarlowe 1 foundbody

//NOTICED A TORCH BEING DOUSED
schema nb1torch
archetype AI_MINOR
delay 1000
nb1a1__1 nb1a1__2  
schema_voice vbarlowe 1 noticetorch
schema_voice vbarlowe 1 foundmissing


//FOUND A SMALL ANOMALY
schema nb1sma
archetype AI_MINOR
nb1a1__1 nb1a1__2  
schema_voice vbarlowe 1 foundsmall  

//FOUND A LARGE ANOMALY
schema nb1lar
archetype AI_MAJOR
nb1a2__1 nb1a2__2 nb1a2__3
schema_voice vbarlowe 1 foundlarge
schema_voice vbarlowe 1 foundbreach




//RECENTLY FOUND MISC ANAMOLY +w/co -All except THIEVE's
schema nb1roth
archetype AI_INFORM
nb1a2__1 nb1a2__2 nb1a2__3
schema_voice vbarlowe 1 recentother
schema_voice vbarlowe 1 recentmissing
schema_voice vbarlowe 1 recentbody 
schema_voice vbarlowe 1 recentintruder

//COMBAT

//ATTACKING +not losing
schema nb1atn
archetype AI_COMBAT
nb1atn_1 freq 1
nb1atn_2 freq 1
nb1atn_3 freq 1
schema_voice vbarlowe 1 comattack (ComBal Winning Even)

//		+winning
schema nb1atnw
archetype AI_COMBAT
nb1atw_1 nb1atw_2
schema_voice vbarlowe 3 comattack (ComBal Winning)
schema_voice vbarlowe 5 reactalarm (NearbyFriends 0 20)
schema_voice vbarlowe 1 reactalarm
schema_voice vbarlowe 4 comattack (ComBal Winning) (NearbyFriends 0 20)

//		+losing
schema nb1atl
archetype AI_COMBAT
nb1atn_1 nb1atn_2 nb1atn_3
schema_voice vbarlowe 3 comattack (ComBal Losing)


//SUCCESSFULLY HIT THE PLAYER +not losing
schema nb1hit
archetype AI_COMBAT
nb1atw_1 nb1atw_2
schema_voice vbarlowe 1 comsucchit (ComBal Winning Even)
schema_voice vbarlowe 5 comsucchit (ComBal Winning Even) (NearbyFriends 0 20)



//SUCCESSFULLY BLOCKED THE PLAYER +not losing
schema nb1blk
archetype AI_COMBAT
nb1atw_1 nb1atw_2
schema_voice vbarlowe 1 comsuccblock (ComBal Winning Even)
schema_voice vbarlowe 5 comsuccblock (ComBal Winning Even) (NearbyFriends 0 20)
schema_voice vbarlowe 1 comblocked (ComBal Winning Even)
schema_voice vbarlowe 5 comblocked (ComBal Winning Even) (NearbyFriends 0 20)
schema_voice vbarlowe 1 comdetblock (ComBal Winning Even)
schema_voice vbarlowe 5 comdetblock (ComBal Winning Even) (NearbyFriends 0 20)

//HIT BY THE PLAYER W/HI HIT PTS 
schema nb1hhi
archetype AI_MAJOR
nb1hhi_1 nb1hhi_2
schema_voice vbarlowe 1 comhithigh

//HIT BY THE PLAYER W/LO PTS 
schema nb1hlo
archetype AI_MORE_MAJOR
nb1hlo_1 nb1hlo_2 nb1hlo_3
schema_voice vbarlowe 1 comhitlow
schema_voice vbarlowe 9 comhitlow (NearbyFriends 0 20)

//HIT BY THE PLAYER NO DAMAGE
schema nb1hnd
archetype AI_MAJOR
nb1atw_1 nb1atw_2
schema_voice vbarlowe 1 comhitnodam


//DEATH BY COMBAT -LOUD
schema nb1diec
archetype AI_COMBAT
nb1diec1 nb1diec2
schema_voice vbarlowe 1 comdieloud

//DEATH (or knocked out)BY AMBUSH -MORE MUFFLED
schema nb1diea
archetype AI_MINOR
volume -1000
nb1diea1 nb1diea2
schema_voice vbarlowe 1 comdiesoft


